dungeon23 week 22 - a wizard's lair and more colour
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This is a wizard's sanctum ("lair" is a bit uncivilised) built into the side of a mountain, reached via teleportation. Say you tracked down the source of a conspiracy in a town, and found a hidden room in the organiser's house while they were out. This is where the magic circle inside it could go. It's certainly not impossible that the wizard might be home, but otherwise it's mostly a series of Odd Rooms, without a lot of connection between them apart from that they are rooms a wizard might have in their sanctum.
This was my second week of colouring maps in. I reckon a wizard's sanctum might well be pretty colourful. If I were a wizard I would want at least a consistent colour scheme per room - though there's no guarantee that wizards have any design sense whatsoever.
I would also want:
- a library;
- somewhere to keep the good cooking ingredients that I didn't want the plebs in town to see;
- a nice bath.
This has those. I am not saying that I would personally want a regenerating stag hung up from hooks to endlessly carve slices off, but I am not a wizard and can't account for their messed-up proclivities.