dungeon23 week 32 - second level of the vague time dungeon
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By this point I had come up with a "time" theme for the dungeon - mining some sort of substance that was related to time, some sort of leak or pollution that caused either petrification or, as discovered this week, a half-state of permanent literal immortality. You constantly switch back to an earlier version of yourself, you literally cannot die - this is disturbing enough to drive anyone insane, particularly over the untold aeons that this dungeon has been around. At most the effect can be suppressed - see room 10 where there are victims trapped inside iron maidens with yellow/blue stone spikes - unstated here, but they stop the effect while embedded, so while it might sound barbaric, at least the people trapped will not be feeling or thinking anything at all. Until the PCs let them out, obviously.
In room 7, where PCs will be entering the level, there is an active Time Flux Victim who is mostly just obsessed with the clock there but would be dangerous if interfered with. How can he be defeated or dealt with in such a case? Use your imagination I guess. Apart from immortality, Time Flux Victims are not intrinsically stronger than anyone else - the ones trapped in room 10 are spellcasters but this man just has a sword.
This is all decent stuff IMO. There's also a room of portraits of the fallen, some of which correspond to petrified victims the PCs will have already seen on the way - that sort of foreshadowing is interesting when encountered I think but also puts the onus on me to work in fourteen victims of time flux, either petrified or active. I started keeping a counter at the end of each week.
