dungeon23 week 34 - more time dungeon but with a rock nursery
See the archive of all Dungeon23 pages here
Carrying on from Week 33 and I guess things are okay in this one, but following the prompts literally without any overall cohesion. Oh and yet another pool with a water spirit in it.
I think at this point I started writing prompts vertically on the left hand side, and worked out a general flow for new rooms. First I go through all the week's room and roll on the OSE dungeon stocker for a general idea of content - empty, monster, special, or trap, plus whether there's treasure or not. Then on the Knave 2e room type and theme tables. I write both of those down vertically on the left and then, hopefully, fill them in when it comes time to do a particular room.
Oh there was a good one here - room 27, the nursery.
Four large glass tanks of water are a nursery for an extremely slow-growing silicon mollusc species. Each has water of varying temperatures and special magical lights. Particular rock formations are circled in chalk. Cupboard E wall has jars of mineral salts & instructions for centuries they need adding in. Tank 4 creatures are semi-mobile, vague intellect.
A process happening over literally centuries which is at different stages, so you can see that it actually has been going on that long, it isn't just a project that has begun and will take forever to complete. That fits a time dungeon I reckon. I might take that and use it in some random other place.
