A blog of general ephemera.
I converted I think all of the crucible tables in the fantastic game Grimwild to Markdown format for use with Obsidian and the Dice Roller plugin.
A review of Roguelike Megadungeon, a procedural system for generating not just megadungeons but microdungeons, hexcrawls, plots, all sorts.
I do my thing about working out probabilities for dice pool games again, this time Grimwild.
My current status of and plans for my stuff25 project, with some explanation as to why I've ended up like this, given my experiences of dungeon23 and hex24.
Some photos I took at Saturday's London Climate March
I put the template file that I use to make Pocketmod or Pocketfold things up on Itch.
A pocketmod workbook for doing really small hexcrawls, based on my experience from doing #hex24.
I'm going to remove comments on this blog, basically because nobody ever used them.
One thing about Pathfinder that might annoy you (as it did me) coming from other games is that there are no built-in tables for generating encounters and loot. Fine, if you're running an adventure path, someone else will have done that already, but I don't run APs, and frequently I have no idea what to put somewhere. Thankfully, if you're using the Foundry VTT, there is a really quick way to generate useful roll tables for content that you want, of all sorts of types, using the Compendium Browser. In this TED talk I will go over how to do that.
Following on from previous post about journal pages and map pins, going further into different levels of visibility and multiple maps using the same journal. CW: wasps, Colchester