🌼 chasing daisies...

A blog of general ephemera.

dungeon26 - initial notes

dungeon26 - initial notes

I have some plans for #dungeon26 regarding a "Gormenghast" type of dungeon, and, given that we are approaching the end of the year, here they are.

The rest of my Dungeon23

After a long pause I've finally uploaded the remaining scans of my #dungeon23 project. I'm free! It's all on the internet now!

Grimwild crucibles for Obsidian

Grimwild crucibles for Obsidian

I converted I think all of the crucible tables in the fantastic game Grimwild to Markdown format for use with Obsidian and the Dice Roller plugin.

Roguelike Megadungeon: a review

Roguelike Megadungeon: a review

A review of Roguelike Megadungeon, a procedural system for generating not just megadungeons but microdungeons, hexcrawls, plots, all sorts.

Grimwild dice probabilities

I do my thing about working out probabilities for dice pool games again, this time Grimwild.

#stuff25, and what I have learned from #dungeon23 and #hex24

#stuff25, and what I have learned from #dungeon23 and #hex24

My current status of and plans for my stuff25 project, with some explanation as to why I've ended up like this, given my experiences of dungeon23 and hex24.

London Climate March 2024-11-16

London Climate March 2024-11-16

Some photos I took at Saturday's London Climate March

Pocketmod/fold LibreOffice template

I put the template file that I use to make Pocketmod or Pocketfold things up on Itch.

Tiny Hexcrawl

Tiny Hexcrawl

A pocketmod workbook for doing really small hexcrawls, based on my experience from doing #hex24.

Removing comments

I'm going to remove comments on this blog, basically because nobody ever used them.

Using the compendium to make roll tables in Foundry for Pathfinder 2e

Using the compendium to make roll tables in Foundry for Pathfinder 2e

One thing about Pathfinder that might annoy you (as it did me) coming from other games is that there are no built-in tables for generating encounters and loot. Fine, if you're running an adventure path, someone else will have done that already, but I don't run APs, and frequently I have no idea what to put somewhere. Thankfully, if you're using the Foundry VTT, there is a really quick way to generate useful roll tables for content that you want, of all sorts of types, using the Compendium Browser. In this TED talk I will go over how to do that.

Creating journal-based maps in Foundry VTT - part 2 - hiding things

Creating journal-based maps in Foundry VTT - part 2 - hiding things

Following on from previous post about journal pages and map pins, going further into different levels of visibility and multiple maps using the same journal. CW: wasps, Colchester

Creating journal-based maps in Foundry VTT - part 1 - basic setup

Creating journal-based maps in Foundry VTT - part 1 - basic setup

I was recently playing around with Foundry journals, which I'd not used a lot if at all previously despite having been running games in Foundry for a year or so now, and realised that I'd been doing it all wrong, or at least not using a very powerful tool for campaign organisation. Here is the first of a two part tutorial that explains how to set up what I'm calling journal-based maps.

Wall techniques for Foundry VTT maps

Wall techniques for Foundry VTT maps

How I've been arranging walls in Foundry VTT for complex maps, with an example of Abandoned Tunnels by 2minutetabletop. Also a general introduction to walls in VTTs.

What if Fabula stats but PBTA/WoDu results?

What if, instead of using the standard WoDu (and in fact general PBTA) rule of "roll 2d6 and add a modifier", you used Fabula Ultima-style stat dice?

A crazy new concept - XP for experience

Experience points for experience? Madness.

What am I doing now, Feb 2024 edition

Things that I am doing at the moment, relating to dungeon23, hex24, the HOME toolkit, and some opinions on Pathfinder 2e run in an OSR style.

dungeon23 weeks 35 and 36 - moon-silver and menagerie

dungeon23 weeks 35 and 36 - moon-silver and menagerie

A further, larger, level of the Time Dungeon covering weeks 35 and 36, with Moon-Silver Men, Cognitive Reversal Syndrome and one of my favourite tables, the Unfortunate Menagerie Creature table.

Dungeon23 week 34 - more time dungeon but with a rock nursery

Dungeon23 week 34 - more time dungeon but with a rock nursery

Carrying on from Week 33 and I guess things are okay in this one, but following the prompts literally without any overall cohesion. Oh and yet another pool with a water spirit in it. However there is a nice rock mollusc nursery which I like.

Dungeon23 Week 33 - time dungeon week three

Dungeon23 Week 33 - time dungeon week three

Third week of the time-themed dungeon. It's got a rock museum. That's probably the best bit

📒 full post archive