🌼 chasing daisies...

A blog of general ephemera.

Grimwild crucibles for Obsidian

I converted I think all of the crucible tables in the fantastic game Grimwild to Markdown format for use with Obsidian and the Dice Roller plugin.

Roguelike Megadungeon: a review

Roguelike Megadungeon: a review

A review of Roguelike Megadungeon, a procedural system for generating not just megadungeons but microdungeons, hexcrawls, plots, all sorts.

Grimwild dice probabilities

I do my thing about working out probabilities for dice pool games again, this time Grimwild.

#stuff25, and what I have learned from #dungeon23 and #hex24

#stuff25, and what I have learned from #dungeon23 and #hex24

My current status of and plans for my stuff25 project, with some explanation as to why I've ended up like this, given my experiences of dungeon23 and hex24.

London Climate March 2024-11-16

London Climate March 2024-11-16

Some photos I took at Saturday's London Climate March

Pocketmod/fold LibreOffice template

I put the template file that I use to make Pocketmod or Pocketfold things up on Itch.

Tiny Hexcrawl

Tiny Hexcrawl

A pocketmod workbook for doing really small hexcrawls, based on my experience from doing #hex24.

Removing comments

I'm going to remove comments on this blog, basically because nobody ever used them.

Using the compendium to make roll tables in Foundry for Pathfinder 2e

Using the compendium to make roll tables in Foundry for Pathfinder 2e

One thing about Pathfinder that might annoy you (as it did me) coming from other games is that there are no built-in tables for generating encounters and loot. Fine, if you're running an adventure path, someone else will have done that already, but I don't run APs, and frequently I have no idea what to put somewhere. Thankfully, if you're using the Foundry VTT, there is a really quick way to generate useful roll tables for content that you want, of all sorts of types, using the Compendium Browser. In this TED talk I will go over how to do that.

Creating journal-based maps in Foundry VTT - part 2 - hiding things

Creating journal-based maps in Foundry VTT - part 2 - hiding things

Following on from previous post about journal pages and map pins, going further into different levels of visibility and multiple maps using the same journal. CW: wasps, Colchester

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