#stuff25, and what i have learned from #dungeon23 and #hex24

#dungeon23 #hex24 #stuff25

Following on from my #dungeon23 and #hex24 yearly RPG projects, I am now doing #stuff25.

This is an imprecise name, I am aware, but here's what I learned from the previous projects.

Learned from doing dungeon23

There's an archive of all my dungeon23 pages by the way, at least up until I just lacked the will to scan pages and make posts about them.

Conclusions

Learned from doing hex24 (which I didn't blog much about)

Conclusions

My stuff25 concept

I did like doing some dungeons and I did like doing some hexes (more than I did dungeons) so for stuff25 I decided to do a mix of dungeons and areas and also journeys. When I was planning this I was very into the idea of a journey-based, travelling, game. A journey between two points would be as valid as the points themselves as a daily activity.

I split the year up into seasons. There would be four regions, each made over 13 weeks of real time, and explicitly themed around that season. Winter was always going to be annoying as it's split between years, but I'll do Winter up to the end of February and then finish it off in December. The longest length of time I kept up a map with hex24 was about three months, so splitting the year up into seasons matches that for each season. Seasons also give me some underlying theme to start off with.

I made up a content plan. These are the things which exist:

Type Creation time Proposed count
Journey between two places 1 day 14
Small place 1 day 7
Medium place 1 week 4
Large place 2 weeks 3

By working out how many small/medium/large places you aim to create, you can then work out the number of journeys. I'm still insistent that there should be distinct journeys between different locations which are just as valid as some small locations themselves. I have my proposed counts in the third column above, which add up to 13 weeks x 7 = 91 days.

So that's what I'm aiming for with my initial stuff25 plans. I started, obviously, with Winter. The region of Winter is marked by cold and... winterishness. I don't know, there's a lot of snow and stuff. It's vaguely Nordic-themed.

Medium

I started by writing everything in either the same notebook I was using for hex24 or on A7 Foglietto index cards. These are cute but after a while I just got sick of trying to read and write on them in poorly-lit pubs, so I've moved onto digital, using my colour reMarkable which has a backlight and also lets me easily export the contents. I have some cards to write up still but not that many.

Stack of Foglietto A7 cards

Neater, on the colour reMarkable

You can see the current PDF of the project here which includes a load of rough notes that I will probably remove for the final version.

And that's mostly it. I have some days to make up now but will do so. Because it's a lot easier to export digital copies for use in blogging, I plan to do this more regularly than I did with dungeon23 - once a week is reasonable. So let's see how this thing goes.